CHROME Rulebook /// rules

Skills

Each Skill represents knowledge, training, or aptitude that an Operator may possess. There are 10 Skills in CHROME. Whenever an Operator succeeds on a that involves a Skill they own, that Operator gains 1 .

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Athletics

Activities that require strong physical traits, such as climbing, swimming, or acrobatics.

Corp Lore

Understanding of corporate structure, etiquette, and politics.

Cult Mysticism

Knowledge of cult beliefs, hierarchies, and traditions.

Electronics

Repair, construction, and sabotage of electronic equipment.

EsoTech

The fusion of technology with dark occult rites to empower devices, manipulate daemons, and explore Voidspace.

Hacking

Infiltration of computer systems and VR mesh networks.

Influence

The ability to intimidate, persuade, or coerce individuals.

Medicine

The knowledge of human biology and anatomy to aid in the treatment of wounds and disease.

Stealth

Training in avoiding detection, moving silently, and acting covertly.

Tactics

Planning, organizing, and maneuvering forces during combat.